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Server Lineage 2 GRACIA Parte 2 con subs acumulativas (Base +3) NPC Buffer (Songs, Danzas y Chants) y Global Gatekeeper [El buffer se va a eleminar asi que preparense sus buffers]
 
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Fecha de inscripción : 25/02/2009
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MensajeTema: Argumentaciones (buenicimo)   Argumentaciones (buenicimo) Icon_minitimeMiér Feb 25, 2009 4:21 pm

Para todos los que quieres saber cuales son los augument posibles, o si quieres uno en especial:

Stats modificators

# Accuracy +X
X between +0.4 and +3.0
# CP Recovery +X
X between +0.1 and +0.8
# Critical +X
X between +4.9 and +32.7
# Dodge +X
X between +0.4 and +3.0
# HP Recovery +X
X between +0.1 and +0.8
# M. Atk. +X
X between +2.5 +28.2
# Maximum CP +X
X between +19.2 and +214.9
# Maximum HP +X
X between +12.7 and +155.9
# Maximum MP +X
X between +6.1 and +115.1
# M. Def. +X
X between +4 and +30.8
# MP Recovery +X
X between +0.1 and +0.4
# P. Atk. +X
X between +2.2 and +24.2
# P. Def. +X
X between +5.1 and +38.2
# CON +1
# INT +1
# MEN +1
# STR +1

Actives

# Active: Absorbs HP.
# Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
# Active: Attacks by throwing a boulder.
# Active: Burns up the enemy's MP.
# Active: Decreases all skill MP consumption rates temporarily.
# Active: Decreases all skill re-use times temporarily.
# Active: Decreases a target's urge to attack.
# Active: Decreases the magic MP consumption rate temporarily.
# Active: Decreases the magic re-use time temporarily.
# Active: Decreases the opponent's PVP P. Atk. temporarily.
# Active: Decreases the skill MP consumption rate temporarily.
# Active: Decreases the skill re-use time temporarily.
# Active: Decreases the song/dance skill MP consumption rate temporarily.
# Active: Decreases the song/dance skill re-use time temporarily.
# Active: Decreases the target's urge to attack.
# Active: Detonates a fireball by compressing the air around the caster.
# Active: Ignites a firecracker.
# Active: Ignites a large firecracker.
# Active: Increases Accuracy temporarily.
# Active: Increases Dodge temporarily.
# Active: Increases M. Atk. temporarily.
# Active: Increases M. Def. temporarily.
# Active: Increases P. Atk. temporarily.
# Active: Increases P. Def. temporarily.
# Active: Increases PVP P. Atk. temporarily.
# Active: Increases resistance to damage from falling temporarily.
# Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
# Active: Increases the chance of a critical attack temporarily.
# Active: Increases the critical attack rate of magic attacks temporarily.
# Active: Increases the effectiveness of HP recovery magic temporarily.
# Active: Increases the maximum CP temporarily.
# Active: Increases the maximum HP temporarily.
# Active: Increases the maximum HP temporarily and restores HP by the increased amount.
# Active: Increases the maximum MP temporarily.
# Active: Increases the power of HP recovery magic temporarily.
# Active: Increases the recharge recover rate of MP.
# Active: Increases the recharge recovery rate of MP.
# Active: Increases the target's urge to attack.
# Active: Inflicts a dark attack.
# Active: Inflicts a dark attack in the shape of a parabola.
# Active: Inflicts a elementally challenged attack.
# Active: Inflicts a elementally challenged attack in the shape of a parabola.
# Active: Inflicts a flaming attack.
# Active: Inflicts a flaming attack in the shape of a parabola.
# Active: Inflicts a gusting attack.
# Active: Inflicts a gusting attack in the shape of a parabola.
# Active: Inflicts an earthen attack attack.
# Active: Inflicts an earthen attack attack in the shape of a parabola.
# Active: Inflicts a sacred attack.
# Active: Inflicts a sacred attack in the shape of a parabola.
# Active: Inflicts a water-type attack.
# Active: Inflicts a water-type attack in the shape of a parabola.
# Active: Inflicts damage by throwing a boulder.
# Active: Instantly restores your HP.
# Active: Launches a dark attack.
# Active: Launches a sacred attack.
# Active: Momentarily becomes invincible.
# Active: Momentarily frightens the target, causing him to flee.
# Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
# Active: Play music for a short duration.
# Active: Puts the opponent's mind at peace and erases the desire to attack.
# Active: Regenerates MP.
# Active: Removes the target.
# Active: Restores CP.
# Active: Restores your own CP.
# Active: Resurrects a corpse.
# Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
# Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
# Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
# Active: Temporarily blocks all of the target's physical/magic skills.
# Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
# Active: Temporarily blocks the target's magic skills.
# Active: Temporarily causes a target to bleed heavily.
# Active: Temporarily decreases a target's Atk. Spd.
# Active: Temporarily decreases a target's speed.
# Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
# Active: Temporarily Increases the distance you can jump without sustaining damage.
# Active: Temporarily Increases your head size.
# Active: Temporarily Increases your lung capacity.
# Active: Temporarily paralyzes a target.
# Active: Temporarily petrifies the target.
# Active: Temporarily poisons the target.
# Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Active: Temporarily resist damage from falls.
# Active: Temporarily stuns the target.
# Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

Chance

# Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
# Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
# Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Has a chance to paralyze a target that damages you.
# Chance: Has a chance to petrify a target that damages you.
# Chance: Has a chance to poison a target that damages you.
# Chance: Has a chance to sleep a target that damages you.
# Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Has a chance to stun a target that damages you.
# Chance: Increases accuracy with a certain probability when damage is incurred.
# Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
# Chance: Increases critical attack rate with a certain probability when damage is incurred.
# Chance: Increases evasion with a certain probability when damage is incurred.
# Chance: Increases M. Atk. with a certain probability when damage is incurred.
# Chance: Increases maximum CP with a certain probability when damage is incurred.
# Chance: Increases maximum HP with a certain probability when damage is incurred.
# Chance: Increases maximum MP with a certain probability when damage is incurred.
# Chance: Increases M. Def. with a certain probability when damage is incurred.
# Chance: Increases P. Atk. with a certain probability when damage is incurred.
# Chance: Increases P. Def. with a certain probability when damage is incurred.
# Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
# Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
# Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
# Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
# Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
# Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
# Chance: Momentarily blocks the target's magic skill during a critical attack.
# Chance: Momentarily blocks the target's magic skill during a magic attack.
# Chance: Momentarily blocks the target's magic skill during a physical attack.
# Chance: Momentarily burns up the target's MP during a critical attack.
# Chance: Momentarily burns up the target's MP during a magic attack.
# Chance: Momentarily burns up the target's MP during a physical attack.
# Chance: Momentarily causes the target to bleed during a critical attack.
# Chance: Momentarily causes the target to bleed during a magic attack.
# Chance: Momentarily causes the target to bleed during a physical attack.
# Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
# Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
# Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
# Chance: Momentarily decreases a target's speed during a critical attack.
# Chance: Momentarily decreases a target's speed during a physical attack.
# Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
# Chance: Momentarily frightens the target, causing him to flee during a magic attack.
# Chance: Momentarily frightens the target, causing him to flee during a physical attack.
# Chance: Momentarily frightens the target during a critical attack.
# Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Momentarily paralyzes the target during a critical attack.
# Chance: Momentarily paralyzes the target during a magic attack.
# Chance: Momentarily paralyzes the target during a physical attack.
# Chance: Momentarily petrifies the target during a critical attack.
# Chance: Momentarily petrifies the target during a magic attack.
# Chance: Momentarily petrifies the target during a physical attack.
# Chance: Momentarily poisons the target during a critical attack.
# Chance: Momentarily poisons the target during a magic attack.
# Chance: Momentarily poisons the target during a physical attack.
# Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Momentarily stuns the target during a critical attack.
# Chance: Momentarily stuns the target during a magic attack.
# Chance: Momentarily stuns the target during a physical attack.
# Chance: Regenerates CP with a certain probability when damage is incurred.
# Chance: Regenerates MP with a certain probability when damage is incurred.
# Chance: Temporarily decreases a target's speed during a critical attack.
# Chance: Temporarily decreases a target's speed during a physical attack.
# Chance: Temporarily decreases a target's urge to attack during a critical attack.
# Chance: Temporarily decreases a target's urge to attack during a physical attack.
# Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
# Chance: Temporarily increases the target's urge to attack during a critical attack.
# Chance: Temporarily increases the target's urge to attack during a physical attack.
# Chance: Temporarily provokes a target to attack during a critical attack.
# Chance: Temporarily provokes a target to attack during a physical attack.
# Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

Passives

# Passive: Decreases the magic MP consumption rate.
# Passive: Decreases the MP consumption rate for all skills.
# Passive: Decreases the skill MP consumption rate.
# Passive: Decreases the song/dance skill MP consumption rate.
# Passive: Increases accuracy.
# Passive: Increases critical attack rate.
# Passive: Increases evasion.
# Passive: Increases lung capacity.
# Passive: Increases Lung Capacity.
# Passive: Increases M. Atk.
# Passive: Increases M. Def.
# Passive: Increases P. Atk.
# Passive: Increases P. Def.
# Passive: Increases PVP P. Atk.
# Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
# Passive: Increases the critical attack rate of magic attacks.
# Passive: Increases the effect of HP recovery magic.
# Passive: Increases the height from which you can jump without sustaining damage.
# Passive: Increases the power of HP recovery magic.
# Passive: Increases the recharge recovery rate of MP.
# Passive: Increases the weapon weight limit by 2 times.
# Passive: Raises resistance to damage from falling.
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